NINE GAMES. ROOM TO EXPERIMENT.
Roll. Spin. Build.
Try something new.
Line up a shot, make a marble path, or send a castle tumbling. Pick a playground and explore what happens next.
Play with a mouse or touch screen. Each game has its own controls and sound settings. Sound starts after you interact; use Exit to return here.
01 / LINE UP A SHOTPocket LabExplore the pool table, choose a mode and try your next shot.Play Pocket Lab →
02 / CHANGE THE ANGLESpin DeflectorsTurn the deflectors and experiment with the ball’s path.Play Spin Deflectors →
03 / BUILD A WHIRLING TOYSpin DerbyBuild, spin and release. See where your spinning creation takes you.Play Spin Derby →
04 / MAKE A PATHMarble FoundryMove the chutes. Collect the stars. Try for a clean landing.Play Marble Foundry →
05 / LOCK & LAUNCHInterlock LabBuild with matching keys and sockets, then put your structure to the test.Play Interlock Lab →
06 / SHAPE A COUNTERWEIGHTShape RescueAdd or remove little blocks. Explore balance and give Pip a lift.Play Shape Rescue →
07 / BUILD IT. TRY IT.Build & DestroyExplore Castle Siege and Bridge Builder. Build a structure and see how it responds.Play Build & Destroy →
08 / ONE OBJECT. THREE SURPRISES.Shadow ShapersTwelve strange parcels, three shadow scanners, and an airport full of unlikely baggage.Play Shadow Shapers →
09 / THREE HEADS. ONE TOE.Creature CounterweightPick ridiculous heads, shift your ballast and tackle eight balancing challenges.Play Creature Counterweight →GRAVITY PLAYS THE MELODYMarble ChimesEight musical challenges, custom melodies and native-verified spiral rails.Play Marble Chimes →
About these playtests
These are in-development educational game models with simplified physics. They are designed for exploration and play. Software tests do not establish physical validation or learning outcomes, and these models are not engineering design tools.
A current browser with WebGL is required. Performance and touch controls may vary by device. Individual games include original music and effects, mute, and separate music and effect levels.